Friday, January 26, 2024

Guardian Force Review

 Guardian Force Review

A Shmup Review

The Sega Saturn is no stranger to shmups of all shapes and sizes. Whether you're looking for easy to get into shmups like Layer Section or Thunder Force V, more bullet hell shooters like Dodonpachi, Batsugun or Battle Garegga, or a more light-hearted approach like Twinbee or Cotton, the Saturn is one of the few consoles that really appeals to a shmup fan. Guardian Force I would say isn't one of the best on the platform, but certainly a curiosity that brings some unique ideas to the table among the selection of shmups on the system and a rare one at that as well. Created by Success, the same team that is most well known for the Cotton franchise of games that is still going strong, Guardian Force only has had a handful of home releases. It recently got a release as part of a Saturn collection with Cotton 2 and Cotton Boomerang for modern platforms, but I've heard and read online that the port job wasn't the best, including a good amount of lag which isn't appreciated in a twitch reflex kind of game. I'll be looking at the original Saturn port since that is the best playing version. How does Guardian Force stack up?

Gameplay and Scoring

There are plenty of mid-bosses in Guardian Force

Guardian Force is atypical of other shumps in that you aren't piloting a space ship or plane but rather a tank-like vehicle (I say tank-like because I swear you're flying over some sections and stages, including going underwater). The tank brings some unique aspects to gameplay compared to other ships in the genre. For one, as a tank, you have a turret attached that allows you to shift the direction you're aiming. This allows for some fun stage design where you start a stage going vertically and then switching to a horizontal view, or even going backwards through a stage the way you just came. Shifting your turret can be bound a few different ways control-wise, but I like to have it set to the L and R buttons. Turning for the most part is pretty consistent, but it can get confusing sometimes amongst the chaos of which way you're facing, so I wish there was a reset to your forward direction toggle or button in the options. You also have some unique powerups that can either make a section easier or harder. You have some pretty basic spreadshots, missiles for more concentrated damage, and a bomb shot that explodes on contact making easy work for bosses. My personal favorites are the yellow laser beam that can stay active as you're turning making for a sweeping shot that lasts a decent amount of time, and the green yo-yo like weapon that can really shred a boss from the inside-out. Weapons are powered up by collecting gems sometimes dropped by enemies and bosses or collecting powerups of the same color as your current weapon. Each weapon can get powered up to level 10, but even when you're powered up some weapons just don't do the trick against the common enemies. To me the whole appeal of a spreadshot is making the stage overall easier because the weaker enemies die before they can even attack, but in turn it makes the boss more difficult because your damage isn't as focused. This isn't the case in Guardian Force, as enemies stick around for a little longer than they're welcome. Lastly on the gameplay side of things that is abnormal from other shmups is the diagonal scrolling. sometimes during a stage as it transitions from a horizontal section to a vertical one you'll have part of the stage that scrolls diagonally. It's a little awkward in terms of feel, but I never noticed the presentation dip because of it.

Diagonal Scrolling can make things tricky

 In terms of scoring, there are 2 main ways to rack up a good score being mid-bosses and these bullet medallions. Mid-bosses will usually have a timer pop up before they become active, once they do the time starts counting down. The smaller amount of time that is wasted the larger the bonus that you receive. As far as the medallions, they start in a smaller bonus that gets larger as you collect more in sequential order going from 100 bonus points to 12800 points. The catch is if you fail to pick up any of the medals, it goes back to the 100 point bonus. I usually don't play these games for score as much as I do completion, but knowing the scoring system can help you earn an extra life here or there. Outside of the weapons, rotating turret and scrolling in stages, Guardian Force is pretty average for a shmup of this era in terms of gameplay and on the more difficult side of shmups on the console. It's nowhere near Battle Garegga's difficulty, but still a difficult clear nonetheless. There are some accessibility options for difficulty and amount of lives, so enjoy the game in whatever way works for you.

Presentation


Graphically, I'd say Guardian Force is middle of the road for the console. The pixel art is very colorful, backgrounds tell a good story of your location and enemy designs are varied enough, but there isn't as much parallax scrolling as other 2D shmups or games on the console. I wonder if that has something to do with the diagonal scrolling on some stages, but I digress. Circling back to those backgrounds, they sometimes don't mesh well with bullet colors and can make for a difficult time navigating areas. Stage-B immediately comes to mind with these issues. Musically I'd say the game is pretty lackluster. There were maybe 2-3 tracks that I remember and enjoyed, but nothing else really stood out. I wouldn't say that the soundtrack gets in the way of gameplay, but it's just kinda there for most of the experience which is a shame. The box art and manual are a nice part of the presentation as well, giving a good rundown on starting the game, weapons and bombs, and even a bit of backstory. Here's a roughly translated and abridged version of what little story there is. As I understand it, some crystal-like objects were unearthed named "Force" which provided a great leap forward in technology and science. The Hammerbolt Empire are using the Force to build weapons and invade other countries. A secret society known as "Guardian" knew about Force and were able to seal it away from the military empire and as a countermeasure developed a top-secret Force equipped tank (that's you!). Without the manual, none of this is explained in any fashion at any point. 

Closing Thoughts

While Guardian Force is a fun time, I don't think it's anywhere near the best on the platform. I can appreciate what Success was going for and I think the concept overall is a breath of fresh air, but it could've been better executed on both the gameplay and presentation front. That being said, I still see value in the game and would recommend it if you're a fan of the genre. I would also recommend playing the Saturn version if you have access to it, but don't go out of your way to buy it unless you're collecting rare games or are a hardcore fan of the shmup genre. I paid a pretty penny on this game, but I wouldn't say I regret it. It's a game I never thought I would have the chance to own but I'm happy I do!

If I had to put a number rating on Guardian Force, I would say around a 6.5/10 feels right in my mind. Thanks for reading and keep an eye out for more shmup reviews in the future!

All research and high-scan pictures can be found here: Sega Retro

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