Sunday, January 28, 2024

Magazine Spotlight: The Official Dreamcast Magazine (Issue 2 November 1999)

 Magazine Spotlight!

1999 was a pivotal turning point for the video game market. Sony's PlayStation had been out since '95, but the new PlayStation 2 was on the horizon, the N64 had hit it's stride the year prior and was having good releases this year like Donkey Kong 64, Super Smash Bros. and more. During all this Sega, once a majority stake holder in the game market with their Genesis, is just coming off the heels of a commercial failure with the Sega Saturn. A lot of bad decisions were made with the Saturn (too much to go over in this article) but a new hope is on the horizon for Sega fans, the Dreamcast. Released on 9/9/99 the Dreamcast is the most advanced video game home console released to this point, featuring a 128-bit processor, built in online and VGA graphics out for better resolutions. This brings us to the Official Dreamcast Magazine, which is still in it's infancy as the Dreamcast just came out. Today we are going to take a look at the articles, advertisements, reviews and interviews from the November 1999 issue of the Official Dreamcast Magazine.

When you first open up the magazine, you're greeted with an ad for Trick Style, a futuristic skateboarding game, and then a message from the editor in chief congratulating the reader for, purchasing the magazine, as well as a double congrats if you've already bought a Dreamcast at this stage. Editor Simon Cox informs the reader of Sega's success thus far saying "by the time you read this, there will be over 350,000 Dreamcasts in American homes." This number may be more accurate than what Sega had reported earlier in September saying they sold over 500,000 units (insert WSJ here). Either way, the Dreamcast was making waves in the US and a lot of great games were on the horizon as we will go over. Before some games are covered is a section with reader submitted letters/emails. One reader asks if Square's games or Metal Gear Solid will come to the Dreamcast, which gets shot down pretty quickly. Another reader asks some questions about the online functionality, some and when the microphone is coming out because they want to play Seaman. My favorite is a letter from a guy named Thomas who says, and I quote "what's that sucking sound? Oh yea it's the content of your new mag". Seems a lil harsh if you ask me. He then complains about House of the Dead 2 and why they gave it a 8 out of 10 saying that the game was repetitive and boring. I guess everyone has their different opinion.  

After the fan mail is the section on the latest Dreamcast news and announcements. This section was where I had the most interest personally, because usually it's where you can compare and contrast to what actually happened vs. what didn't over the course of the Dreamcast's lifespan. For example you have more in depth previews and updates on Dreamcast staples like Shenmue and Seaman that are coming to the system from Sega

directly, but also 3rd party games that didn't quite make it to the Dreamcast but did for other systems like Tekken Tag Tournament, Max Payne, Half Life and more. They also give a shout to Bernie Stolar, previous Sega of America president stepping down and being superseded by Toshiro Kesuka. Bernie Stolar didn't have the easiest time being president of Sega during his time. He took over after the former Mattel executive, Tom Kalinske, had taken the Sega brand during the 16-bit era and aggressively positioned it against the competition, and in 1993 making the Genesis have the majority market share in the industry (insert ign reference here). However, after many missteps during the end of the Genesis and the beginning of the Saturn's era, Tom Kalinske had stepped down in 1996 leaving Stolar to pick up the pieces of a company that was bleeding money and with a product that was a 3rd place in the industry. After declaring that "the Saturn is not our future" in 1997, he pivoted into the new Dreamcast system, but wasn't there for the entirety of the system's lifespan. I think that it's interesting the president of your company leaving is only worth a footnote in the news section of your console's magazine. A president of a company was usually a key component of announcements and public image, especially since E3 had just had it's first show in 1995 and was becoming a more publicized event. Another minor point in this news I wanted to look at was that Majesco had announced that they were re-releasing the Game Gear at a budget price, which did happen. They also mention that they were planning a re-release of Sega Saturn systems and games which I don't believe they ever did. Majesco had rights in the late 90's to manufacture their own older Sega systems, including the aforementioned Game Gear reissue along with the Genesis Model 3. It would've been interesting to see if they did reissue the Saturn or games if they would shift the packaging to be different from the rest of the Saturn library, or if they would create a new design for the console to adhere with their budget. 

After a round-up of American news, there is a page blurb of Dreamcast news from Japan,
including news on Death Crimson 2 (lol), Sakura Taisen Hanagumi Columns 2 and Taisen 3, and that Sega is partnering with Sanrio to make a Hello Kitty themed Dreamcast. Lastly inthe news section they've separated RPG news and Sega coin-op news including an interview with members of the Skies of Arcadia developer team, and a preview of Ferrari F355 Challenge in the arcade. I've never seen or heard of F355 Challenge, but I have to say it looks like an experience only for the arcade with more control options for traction control, ABS, a clutch pedal with 6 speed gear shifter, and a 3 monitor set-up to get a true to life view of driving in a F355. Definitely a part of Sega history I'd love to see in person if I ever get the chance to.




Let's take a step back and look at a part of every magazine, advertisements. Usually one of my favorite parts of a magazine to look back on, you can tell that as the turn of the century is around the corner that advertisements are becoming more tame compared to ads earlier that decade. Sega's own ads are comprised of a campaign claiming the Dreamcast is "thinking" and highlighting some system sellers like NFL 2K, Sonic Adventure and House of the Dead 2. You can see some of Sega's 'tude come through saying that "Sonic has a new light speed dash... too bad your lame-ass reflexes are the same", but that's about the extent of it. There are also some advertisements for 3rd party offerings of varying quality including Midway's lineup of games like Hydro Thunder and NFL Blitz, Speed Devils from Ubisoft, and a 3 page ad for Soulcalibur which is awesome. 


There are also a handful of ads for 3rd party controllers, some of which look so uncomfortable and cheap in quality it's not even funny. I remember 3rd party controllers being a larger part of my childhood, especially the Rock Candy glowing controllers and Gamestop's crappy offerings, but never anything compared to what InterAct had on offer. Lastly, there were several ads and information about the Neo Geo Pocket Color.

The Neo Geo Pocket Color, released a few months prior to the Dreamcast in the US, had somewhat of a symbiotic relationship with the system. Sega actually developed a handful of games for the system, including Sonic's Pocket Adventure which also got a preview in this issue of DCM. They report that the game "should also move as fast as it's Genesis forebears - without the (unintentional) blur created by the slower refresh rates of older Game Gear and Nomad screens". 

DCM also looks at 3 games for the system that are out currently along with promising more coverage of the handheld in future issues, and touting that one of the games, King of Fighters R-2, will have compatibility with the Dreamcast and a link cable that SNK is still developing. While the link cable did come out, only a handful of game were compatible, mostly the SNK vs. Capcom games and other fighting games for unlockable in both the handheld and console versions of each game. There's also a lovely ad for the handheld later in the issue highlighting some SNK standards like Samurai Shodown and Baseball Stars along with Pac-Man. It'll be interesting if DCM
follows up on it's promise to look at more Neo Geo Pocket Color games in future issues. 

Now we come to probably the most important part of gaming publications, previews of games to come and reviews of games that are coming out. Starting with the previews, DCM looks at a handful of interesting and not so interesting games coming out in the coming months. MDX 2 is one of the first games they preview, a Bioware shooter/action game coming out in early 2000 for the console. DCM accentuates the fact you'll be able to play as 3 different characters in the sequel, with each specializing a different style of gameplay, whether stealth or more guns blazing. MDX 2 did come out for the Dreamcast in addition to PS2 and PC. As far as Sega offerings on preview, we have 2 games in Toy Commander and Extreme Boarders. Toy Commander was an action strategy game where you take control of toy vehicles like RC cars, helicopters and more to do various tasks around the house. By the time Toy Commander came out both Toy Story 1 and 2 had come out in the states, but I haven't actually played the game to see if any inspiration other than the main concept of toys coming to life had any effect on the game. On the other hand we have Extreme Boarders developed by the same company as Cool Boarders on PS1 and published by Sega. DCM highlights both the trick mode on the halfpipe as well as free mode where it's you against the elements trying to get down the mountain. The biggest thing that DCM is excited for is the improved visuals moving from a 32-bit to 128-bit system, and hopes that the announcer from the previous entries holds back on the cheese factor. Extreme Boarders did eventually come out on Dreamcast, but under the title of Rippin' Riders Snowboarding. 

Ending off our look at some of the previews is Castlevania Resurrection, an unreleased Castlevania game for the system. The preview includes some screenshots and preliminary renders of the game, along with gameplay features both new and old, like grabbing hearts for secondary weapons, as well as a new dodge roll. While the game was slated for a spring of 2000 release, the game never saw the light of day. There is an unreleased prototype build of the game floating around online, so if you're really interested in what might've been you can check that out. 

Last but not least we enter the Test Zone where all games that have released or are getting ready for release are reviewed and given a score. This issues biggest review is the 6 page review on 6 different fighting game offerings for the Dreamcast including Soulcalibur, Virtua Fighter 3TB, Power Stone, Street Fighter Alpha 3, Marvel vs. Capcom and Mortal Kombat Gold. For each game they rank them in 4 categories and assign a winner and runner-ups with the categories being best gameplay, graphics, replay value and characters. Soulcalibur ends up winning most of the categories, tying with Virtua Fighter 3TB in Gameplay and Street Fighter Alpha 3 winning best characters. Something to note about the graphics department was what the publication had to say on the 2D Capcom offerings, saying that comparing SF Alpha to Soulcalibur is "really like comparing apples to oranges" and calls SF Alpha "by far the best-looking 2D game available on the Dreamcast." This is at least shows more openness to 2D offerings, but that gaming in the years to come is still largely 3D skewed in terms of what graphics are favorable. Soulcalibur still wins overall with a 9/10 rating, and most other offerings getting a 8/10 or slightly lower apart from M.K Gold which got a 3/10. 

Other games reviewed include NFL 2K, which got a 9/10 and a compliment from the reviewers saying "this is the best overall football game we've ever played". They praise the graphics, play-by-play commentary that never gets repetitive and the VMU play calling making a 2 player couch co-op game more strategic since plays are hidden from your opponent. The only real negative they give the game is the lack of running options for offense. That still doesn't stop the game from receiving the Dream Game Award for the issue. Further back in the reviews, DCM gives more rapid-fire opinions including reviews on some racing games that just hit the platform like Hydro Thunder, Tokyo Xtreme Racer and Flag to Flag. They also review other Sega 1st party offerings like Sega Bass Fishing and Dynamite Cop, but end up giving them middling scores due to lack of replayability.

Overall I think DCM was a well structured publication that gave interesting insight for games on Sega's last home console. There is plenty more to read in the issue, so if you're interested give it a shot! I'll include a PDF version I used for some pictures down below if you want to read the entire issue. DCM overall didn't have a terribly long print run, lasting about as long as the Dreamcast itself, but I enjoyed my time reading this issue and will definitely look into getting more! DCM will have been the 3rd publication I've given a spotlight to, but what would you like me to look more into? I still have plenty of issues of Nintendo Power, Japanese Sega Saturn Magazine as well as 20-30 issues or so of EGM from the early to mid 2010's I can take a look at as well. Thanks for reading this magazine spotlight and keep an eye out for more in the future!


References:

https://www.wsj.com/articles/SB938129466996877414

https://retrocdn.net/images/8/8f/ODCM_US_02.pdf

https://www.ign.com/articles/2009/03/20/genesis-vs-snes-by-the-numbers

https://twitter.com/CGQuarterly/status/1160678661726433280/photo/1

https://segaretro.org/Neo_Geo_Pocket/Dreamcast_Setsuzoku_Cable

Friday, January 26, 2024

Guardian Force Review

 Guardian Force Review

A Shmup Review

The Sega Saturn is no stranger to shmups of all shapes and sizes. Whether you're looking for easy to get into shmups like Layer Section or Thunder Force V, more bullet hell shooters like Dodonpachi, Batsugun or Battle Garegga, or a more light-hearted approach like Twinbee or Cotton, the Saturn is one of the few consoles that really appeals to a shmup fan. Guardian Force I would say isn't one of the best on the platform, but certainly a curiosity that brings some unique ideas to the table among the selection of shmups on the system and a rare one at that as well. Created by Success, the same team that is most well known for the Cotton franchise of games that is still going strong, Guardian Force only has had a handful of home releases. It recently got a release as part of a Saturn collection with Cotton 2 and Cotton Boomerang for modern platforms, but I've heard and read online that the port job wasn't the best, including a good amount of lag which isn't appreciated in a twitch reflex kind of game. I'll be looking at the original Saturn port since that is the best playing version. How does Guardian Force stack up?

Gameplay and Scoring

There are plenty of mid-bosses in Guardian Force

Guardian Force is atypical of other shumps in that you aren't piloting a space ship or plane but rather a tank-like vehicle (I say tank-like because I swear you're flying over some sections and stages, including going underwater). The tank brings some unique aspects to gameplay compared to other ships in the genre. For one, as a tank, you have a turret attached that allows you to shift the direction you're aiming. This allows for some fun stage design where you start a stage going vertically and then switching to a horizontal view, or even going backwards through a stage the way you just came. Shifting your turret can be bound a few different ways control-wise, but I like to have it set to the L and R buttons. Turning for the most part is pretty consistent, but it can get confusing sometimes amongst the chaos of which way you're facing, so I wish there was a reset to your forward direction toggle or button in the options. You also have some unique powerups that can either make a section easier or harder. You have some pretty basic spreadshots, missiles for more concentrated damage, and a bomb shot that explodes on contact making easy work for bosses. My personal favorites are the yellow laser beam that can stay active as you're turning making for a sweeping shot that lasts a decent amount of time, and the green yo-yo like weapon that can really shred a boss from the inside-out. Weapons are powered up by collecting gems sometimes dropped by enemies and bosses or collecting powerups of the same color as your current weapon. Each weapon can get powered up to level 10, but even when you're powered up some weapons just don't do the trick against the common enemies. To me the whole appeal of a spreadshot is making the stage overall easier because the weaker enemies die before they can even attack, but in turn it makes the boss more difficult because your damage isn't as focused. This isn't the case in Guardian Force, as enemies stick around for a little longer than they're welcome. Lastly on the gameplay side of things that is abnormal from other shmups is the diagonal scrolling. sometimes during a stage as it transitions from a horizontal section to a vertical one you'll have part of the stage that scrolls diagonally. It's a little awkward in terms of feel, but I never noticed the presentation dip because of it.

Diagonal Scrolling can make things tricky

 In terms of scoring, there are 2 main ways to rack up a good score being mid-bosses and these bullet medallions. Mid-bosses will usually have a timer pop up before they become active, once they do the time starts counting down. The smaller amount of time that is wasted the larger the bonus that you receive. As far as the medallions, they start in a smaller bonus that gets larger as you collect more in sequential order going from 100 bonus points to 12800 points. The catch is if you fail to pick up any of the medals, it goes back to the 100 point bonus. I usually don't play these games for score as much as I do completion, but knowing the scoring system can help you earn an extra life here or there. Outside of the weapons, rotating turret and scrolling in stages, Guardian Force is pretty average for a shmup of this era in terms of gameplay and on the more difficult side of shmups on the console. It's nowhere near Battle Garegga's difficulty, but still a difficult clear nonetheless. There are some accessibility options for difficulty and amount of lives, so enjoy the game in whatever way works for you.

Presentation


Graphically, I'd say Guardian Force is middle of the road for the console. The pixel art is very colorful, backgrounds tell a good story of your location and enemy designs are varied enough, but there isn't as much parallax scrolling as other 2D shmups or games on the console. I wonder if that has something to do with the diagonal scrolling on some stages, but I digress. Circling back to those backgrounds, they sometimes don't mesh well with bullet colors and can make for a difficult time navigating areas. Stage-B immediately comes to mind with these issues. Musically I'd say the game is pretty lackluster. There were maybe 2-3 tracks that I remember and enjoyed, but nothing else really stood out. I wouldn't say that the soundtrack gets in the way of gameplay, but it's just kinda there for most of the experience which is a shame. The box art and manual are a nice part of the presentation as well, giving a good rundown on starting the game, weapons and bombs, and even a bit of backstory. Here's a roughly translated and abridged version of what little story there is. As I understand it, some crystal-like objects were unearthed named "Force" which provided a great leap forward in technology and science. The Hammerbolt Empire are using the Force to build weapons and invade other countries. A secret society known as "Guardian" knew about Force and were able to seal it away from the military empire and as a countermeasure developed a top-secret Force equipped tank (that's you!). Without the manual, none of this is explained in any fashion at any point. 

Closing Thoughts

While Guardian Force is a fun time, I don't think it's anywhere near the best on the platform. I can appreciate what Success was going for and I think the concept overall is a breath of fresh air, but it could've been better executed on both the gameplay and presentation front. That being said, I still see value in the game and would recommend it if you're a fan of the genre. I would also recommend playing the Saturn version if you have access to it, but don't go out of your way to buy it unless you're collecting rare games or are a hardcore fan of the shmup genre. I paid a pretty penny on this game, but I wouldn't say I regret it. It's a game I never thought I would have the chance to own but I'm happy I do!

If I had to put a number rating on Guardian Force, I would say around a 6.5/10 feels right in my mind. Thanks for reading and keep an eye out for more shmup reviews in the future!

All research and high-scan pictures can be found here: Sega Retro